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ragnarok online damage formula

Too Legit To Quit. Size, race, class and damage on X element monster bonuses are all on the (weapon_attack + equip_attack) x elemental_bonus x card_modifiers + mastery_attack). Also contain Type, Target, Range, sp/hp cost, skill requirement and everything you … In EOC RO, Swordsmen have the highest Life. Splits damage display to 3 hit. Patch (2019 Jul. Suzaku Ro. I would like to know where are size modifier, race modifier and attack rate. The sniper job class in Ragnarok Online are played by those who wish to master the bow. New damage formula: (500 + (150 x Skill Level))%ATK. If not, please share it. [General] Damage formula: ATK% = 100 + STR [PvP] Does not affect players. Spore Explosion; Increases max level from 5 to 10. The Skill can be used with Kyrie Eleison and Praefatio, Fixed casting time reduced from to 1 second (previously 5 seconds), Variable casting time increased by 5 seconds, Delay after Skill reduced from to 1 second (previously 9 seconds). 0 Back to top #9 schia schia. Hello Gms I believe by this modifier can make assassin lover more happy and got versatility. When used as a knuckle weapon, it hits the enemy 6 times with double damage, When used in combo, the Skill can be used when 1 Spirit Sphere or more remains, Increases damage by 100% when 6 Spirit Spheres or more remains, SP recovery penalty reduced from to 3 seconds (previously 10 seconds), Effect duration is reduced to 2 seconds when used on Boss Monsters, When used on target that user caught with Root, Skill deals 50% more damage, Consumes 1 Spirit Sphere regardless of Skill Level, Slightly increases damage. Throw Kunai strikes a target three times in one attack. Guillotine Cross. I want to congratulate what is the "JosephClimbr" otherwise publish on some youtube channel. Success chance: (20 + (5 x Skill Level))%, Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Physical damage bonus: (5 x Skill Level)%, Reduces delay after Skill reduced from to 0.5 seconds (previously 1.5 seconds) starting at Level 5. – Reduces bonus damage … Attack speed reduction: (3 x Skill Level)%. If nothing collides with the Fire Pillar, it will cancel after the skill`s duration. New damage formula: (400 + (100 x Skill Level))%MATK, Fixed casting time reduced to 1.5 seconds (previously 2.4 seconds) starting at Level 10, Variable casting time reduced to 6.3 seconds (previously 9.6 seconds) starting at Level 10, Delay after Skill reduced to 1 second (previously 7 seconds), Fixed casting time reduced to 0.5 seconds (previously 1.12 seconds) starting at Level 10, Variable casting time reduced to 3.8 seconds (previously 4.48 seconds) starting at Level 10, Fixed casting time increased to 1.2 seconds (previously 0.56 seconds) starting at Level 5, Variable casting time increased to 3.2 seconds (previously 2.24 seconds) starting at Level 5, Delay after Skill reduced to 1.4 seconds (previously 1.8 seconds), Damage increased to 200% per hit (previously 100%), Fixed casting time increased to 0.8 seconds (previously 0.64 seconds) starting at Level 5, Variable casting time reduced to 1.9 seconds (previously 3.2 seconds) starting at Level 5, Delay after Skill reduced to 0.5 seconds (previously 1 second). So atk rate is calculated inside card_modifiers under class bonus? New damage formula: (200 + (100 x Skill Level))%ATK. ... Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target’s magical defense, not its’ physical defense. New damage formula: (600 + (200 x Skill Level))%ATK, Fixed casting time reduced from to 0.5 second (previously 1 second), Fixed casting time reduced to 1 second (previously 3 seconds), Variable casting time reduced to 4 seconds (previously 12 seconds), Delay after Skill reduced to 1 second (previously 1.5 seconds), Changes to deal damage to all race enemies, Deals 130% MATK per hit (previously 100%MATK) to Demon/Undead races and Shadow/Undead property enemies, Increases CRIT per Skill Level, CRIT + (Skill Level), Changes Skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Blitz Beat uses the Falcon to attack an enemy and all surrounding foes within a 3x3 cell area. Tienes un bonus de Ataque (ATK) cada 10 puntos para armas cuerpo a cuerpo, fórmula: (Str / 10) 2 total (con 50 Str, 25 points total) para las armas cuerpo a cuerpo, la Str /10 se redondea hacia abajo.

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