This defense screen is only active while out of cover so if you peek and pop back into cover, the buff disappears. Every other type of PvE content will be downscaled. These 2 skills have long cooldown time. (5) Stealth Camouflage - always useful when you find yourself in a pickle. So the strategy would be, to keep your energy full when a-particle cannon is on cooldown. Periodic Intensity is the mathematical ideal but if you are in the process of gearing up, use whatever is available. Stats can be tweaked to the player's taste to either enlarge the weight limit or to enhance SP regeneration and a larger SP pool. Reduces healing received on target. (1) Trans over useful stats from other gear to your currently used gear. So for Equipment, its best to focus on the 6 Core stats as much as you can.You can't sell gears in this game, you can only dismantle. Cooldown: 10 GCDs Energy: 15 To go to this page, click the link below. Since we were granted a 35m range of attack we are rarely forced to stay in certain spots and enjoy a vast freedom of movement to relocate out of damage or into range for AOE heals. When it runs out it will be replaced by a “passive” version that lasts 5 seconds and only ticks with Wounding Shots. Cooldown:40 GCDs (1min, affected by Alacrity) Gunslinger Build: Show me your commitment! Description and Notes: Holed Up – Reduces AOE damage taken by 60% while Hunker Down is active. Since it is an instant ability activation, the whole process of cover-shoot-walk can be done in less than half a second with practise. In your weapons you will use Eviscerating Crystals (+40 Crit rating). 1. Situational as a secondary speedbost. If you do not plan to progress through Dxun at this point – keep in mind that in scaled content the difference between 228 and 286 rated augments is 12 tertiary stat per piece. Some values are given as raw GCD durations. While I’m not a member of the top 1% of that particular community, We have a passive buff that increases the chance for our dots and Wounding Shots to crit so in reality with relic proccs etc. Also spreads your Vital Shot to adjacent targets. These are worse than the 228 rating ones since they add power (which is capped anyway) at the cost of other stats. SWTOR 6.0 Darkness Assassin PvP Guide by Siow, SWTOR 6.0 Concealment Operative PvE Guide by Endonae, SWTOR 6.0 Scrapper Smuggler PvE Guide by Endonae, SWTOR 6.0 Kinetic Combat Shadow PvP Guide by Siow, SWTOR 6.0 Sharpshooter Gunslinger PvE Guide by Endonae, SWTOR 6.0 Marksman Sniper PvE Guide by Endonae, How to complete All Challenges in AC Valhalla, SWTOR 6.2 Release Date and December 2020 Events, How to find and solve Mysteries in Assassin’s Creed Valhalla, SWTOR 6.0 Dirty Fighting Gunslinger PvE Guide by Kyranar, SWTOR Basic Guide of all Classes and Disciplines, 1x Amplified Champion (with a 0.88% Periodic Intensity roll). Getting the equipment from Battlegrounds is a must. It will use one of our defensive utilities simply for relocating. Re: PvM Gunslinger - Physical Bow/Lightning Java Hybrid 1) Thorns gets useless quickly, I suggest going with a might merc if you're going for Act 2. Reduces cooldown of Scrambling Field by 30s and reduces damage From the above section, we can conclude that the Dragon Raja Sea Gunslinger build should prioritise on: This will give a combination of P.ATK and Crit Lv. will not bother us all that much. I will explain why i have included INS as well later in the Core builds section. This will give you a power burst for the initial hit, but potentially leave you with a wrong relic equipped for the whole of the fight in case you get an overeager tank or a fellow DPS player with a twitchy trigger finger. Hello I’m Thrax/Thraxara/Agent_Thrax and I’ve been playing SWTOR at a Nightmare progression level for about 2 years now as a Sniper. The Desperado Build Firemax suggest: Weapon: Revolver only. Please note that we've tried a couple of builds before this, re-tested some of the known past ones and even checked some gunslinger builds from Pre-Renewal and end seeing that this was the best way to go for the PVM side even if some others are ok and maybe even more fun for some other players like the 100 CRIT one with just gears. It pretty much feels like 5.x days where we got accustomed to a certain speed. While our DPS gets boosted during Hunker Down you might notice a very sharp drop when you hit the floor because you did not get out of an AOE. Do not go below the thresholds of 1590 Accuracy and 3208 or 1213 Alacrity but try to overshoot by as little as possible. Cooldown: - Even if it is only 15k healed over 10 seconds, that 15k may be the difference between life or death. (2) If you change gears, Trans over useful stats from the previous gear to the new gear.This is to make sure that your accumulated stats will keep getting better and better. Cycling them will be the key to DPS during PVP. Tap the Gunslinger avatar in the upper-left corner. Perhaps INS can be the last priority. Dirty Fighting follows a very basic priority system – so basic Especially Assassins and BladeMasters. ADVERTISEMENT. You can set combat settings to: (7) a-particle cannon (Optional), if you are lazy can just put it at Auto to afk. This is why it’s my personal preference. A significant part of mastering the Dirty Fighting Gunslinger is the movement. Do not take it if there is no AOE incoming of course. Description and Notes: The splash damage is so good, that 2x Dirty Blast will replace Sweeping Gunfire for AOE damage in tight quarters. Description and Notes: Each charge reduces an incoming hit by 30%. As for his polearm, this build can rely on ml for mana, so you don't really need the meditation. Currently I’m raiding with Wraith Squadron on Darth Malgus. It is not useful or recommended to overshoot your Alacrity target just to reduce cooldowns on certain skills. Description and Notes: This Dirty Fighting Gunslinger Guide for SWTOR’s Onslaught 6.0 expansion is suitable for new players as well as those who seek to improve their performance! Another optional increase for increased damage on target #2 would be to have the odd Dirty Blast hit on it as well (for the dot placed due to our Exploited Weakness tactical). The damage boost is also a very nice feature of course. Hold your Ground – Reduces the cooldown of Pulse Detonator and Defense Screen by 5s and your Stun Breaker by 30s.
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